| Html 网页、页面中很酷的图片3D转动效果: 超酷的3D效果,一点也不输Flsah的效果。本页既是演示。 <!--把下面代码加到<head>与</head>之间--> <style type="text/css">
 html {
 overflow: hidden;
 }
 body {
 position: absolute;
 margin: 0px;
 padding: 0px;
 background: #fff;
 width: 100%;
 height: 100%;
 }
 #screen {
 position: absolute;
 left: 10%;
 top: 10%;
 width: 80%;
 height: 80%;
 background: #fff;
 }
 #screen img {
 position: absolute;
 cursor: pointer;
 width: 0px;
 height: 0px;
 -ms-interpolation-mode:nearest-neighbor;
 }
 #bankImages {
 visibility: hidden;
 }
 #FPS {
 position: absolute;
 right: 5px;
 bottom: 5px;
 font-size: 10px;
 color: #666;
 font-family: verdana;
 }
 </style>
 <script type="text/javascript">
 /* ==== Easing function ==== */
 var Library = {};
 Library.ease = function () {
 this.target = 0;
 this.position = 0;
 this.move = function (target, speed) {
 this.position += (target - this.position) * speed;
 }
 }
 var tv = {
 /* ==== variables ==== */
 O : [],
 fps : 0,
 screen : {},
 angle : {
 x : new Library.ease(),
 y : new Library.ease()
 },
 camera : {
 x    : new Library.ease(),
 y    : new Library.ease()
 },
 create3DHTML : function (i, x, y, z, sw, sh) {
 /* ==== create HTML image element ==== */
 var o = document.createElement('img');
 o.src = i.src;
 tv.screen.obj.appendChild(o);
 /* ==== 3D coordinates ==== */
 o.point3D = {
 x  : x,
 y  : y,
 z  : new Library.ease(),
 sw : sw,
 sh : sh,
 w  : i.width,
 h  : i.height
 };
 o.point3D.z.target = z;
 /* ==== push object ==== */
 o.point2D = {};
 tv.O.push(o);
 /* ==== on mouse over event ==== */
 o.onmouseover = function () {
 if (this != tv.o) {
 this.point3D.z.target = tv.mouseZ;
 tv.camera.x.target = this.point3D.x;
 tv.camera.y.target = this.point3D.y;
 if (tv.o) tv.o.point3D.z.target = 0;
 tv.o = this;
 }
 return false;
 }
 /* ==== on mousedown event ==== */
 o.onmousedown = function () {
 if (this == tv.o) {
 if (this.point3D.z.target == tv.mouseZ) this.point3D.z.target = 0;
 else {
 tv.o = false;
 this.onmouseover();
 }
 }
 }
 /* ==== main 3D function ==== */
 o.animate = function () {
 /* ==== 3D coordinates ==== */
 var x = this.point3D.x - tv.camera.x.position;
 var y = this.point3D.y - tv.camera.y.position;
 this.point3D.z.move(this.point3D.z.target, this.point3D.z.target ? .15 : .08);
 /* ==== rotations ==== */
 var xy = tv.angle.cx * y  - tv.angle.sx * this.point3D.z.position;
 var xz = tv.angle.sx * y  + tv.angle.cx * this.point3D.z.position;
 var yz = tv.angle.cy * xz - tv.angle.sy * x;
 var yx = tv.angle.sy * xz + tv.angle.cy * x;
 /* ==== 2D transform ==== */
 var scale = tv.camera.focalLength / (tv.camera.focalLength + yz);
 x = yx * scale;
 y = xy * scale;
 var w = Math.round(Math.max(0, this.point3D.w * scale * this.point3D.sw));
 var h = Math.round(Math.max(0, this.point3D.h * scale * this.point3D.sh));
 /* ==== HTML rendering ==== */
 var o    = this.style;
 o.left  = Math.round(x + tv.screen.w - w * .5) + 'px';
 o.top    = Math.round(y + tv.screen.h - h * .5) + 'px';
 o.width  = w + 'px';
 o.height = h + 'px';
 o.zIndex = 10000 + Math.round(scale * 1000);
 }
 },
 /* ==== init script ==== */
 init : function (structure, FL, mouseZ, rx, ry) {
 this.screen.obj = document.getElementById('screen');
 this.screen.obj.onselectstart = function () { return false; }
 this.screen.obj.ondrag        = function () { return false; }
 this.mouseZ = mouseZ;
 this.camera.focalLength = FL;
 this.angle.rx = rx;
 this.angle.ry = ry;
 /* ==== create objects ==== */
 var i = 0, o;
 while( o = structure[i++] )
 this.create3DHTML(o.img, o.x, o.y, o.z, o.sw, o.sh);
 /* ==== start script ==== */
 this.resize();
 mouse.y = this.screen.y + this.screen.h;
 mouse.x = this.screen.x + this.screen.w;
 /* ==== loop ==== */
 setInterval(tv.run, 16);
 setInterval(tv.dFPS, 1000);
 },
 /* ==== resize window ==== */
 resize : function () {
 var o = tv.screen.obj;
 if (o) {
 tv.screen.w = o.offsetWidth / 2;
 tv.screen.h = o.offsetHeight / 2;
 for (tv.screen.x = 0, tv.screen.y = 0; o != null; o = o.offsetParent) {
 tv.screen.x += o.offsetLeft;
 tv.screen.y += o.offsetTop;
 }
 }
 },
 /* ==== main loop ==== */
 run : function () {
 tv.fps++;
 /* ==== motion ease ==== */
 tv.angle.x.move(-(mouse.y - tv.screen.h - tv.screen.y) * tv.angle.rx, .1);
 tv.angle.y.move( (mouse.x - tv.screen.w - tv.screen.x) * tv.angle.ry, .1);
 tv.camera.x.move(tv.camera.x.target, .025);
 tv.camera.y.move(tv.camera.y.target, .025);
 /* ==== angles sin and cos ==== */
 tv.angle.cx = Math.cos(tv.angle.x.position);
 tv.angle.sx = Math.sin(tv.angle.x.position);
 tv.angle.cy = Math.cos(tv.angle.y.position);
 tv.angle.sy = Math.sin(tv.angle.y.position);
 /* ==== loop through images ==== */
 var i = 0, o;
 while( o = tv.O[i++] ) o.animate();
 },
 /* ==== trace frames per seconds ==== */
 dFPS : function () {
 document.getElementById('FPS').innerHTML = tv.fps + ' FPS';
 tv.fps = 0;
 }
 }
 /* ==== global mouse position ==== */
 var mouse = {
 x : 0,
 y : 0
 }
 document.onmousemove = function(e) {
 if (window.event) e = window.event;
 mouse.x = e.clientX;
 mouse.y = e.clientY;
 return false;
 }
 /* ==== starting script ==== */
 onload = function() {
 onresize = tv.resize;
 /* ==== build grid ==== */
 var img = document.getElementById('bankImages').getElementsByTagName('img');
 var structure = [];
 var imgIndex=0;
 for (var i = -300; i <= 300; i += 120){
 for (var j = -300; j <= 300; j += 120){
 if(imgIndex==img.length){
 imgIndex=0;
 }
 structure.push({ img:img[imgIndex++], x:i, y:j, z:0, sw:.5, sh:.5 });
 }
 }
 /* ==== let's go ==== */
 tv.init(structure, 350, -200, .005, .0025);
 }
 </script>
 <!--把下面代码加到<body>与</body>之间--> <div id="screen"></div>
 <div id="bankImages">
 <img src="http://www.baidu.com/img/baidu_logo.gif">
 <img src="http://img.baidu.com/img/logo-news.gif">
 <img src="http://img.baidu.com/img/post-jg.gif">
 <img src="http://img.baidu.com/img/logo-zhidao.gif">
 <img src="http://img.baidu.com/img/mp3-jg.gif">
 <img src="http://img.baidu.com/img/logo-img.gif">
 </div>
 <div id="FPS"></div>
 |